Sprite-sheet-to-x3d Command

Sprite-sheet-to-x3d Command

sprite-sheet-to-x3d

Castle Game Engine – 3D game engine for FreePascal / Lazarus

Maintainer: Pascal Packaging Team



Section: misc

Install sprite-sheet-to-x3d

  • Debian apt-get install fp-units-castle-game-engine Click to copy
  • Ubuntu apt-get install fp-units-castle-game-engine Click to copy
  • Kali Linux apt-get install fp-units-castle-game-engine Click to copy
  • Raspbian apt-get install fp-units-castle-game-engine Click to copy

fp-units-castle-game-engine

Castle Game Engine - 3D game engine for FreePascal / Lazarus

Castle Game Engine is a set of LGPL licenced libraries that are intended to ease developing 3D games with FreePascal / Lazarus. It provides an excellent support for the VRML / X3D 3D data format. Other 3D formats are also supported. It features many advanced graphic effects and easy to use API on top of OpenGL. This package contains the FPC units and the auxiliary tools castle-curves, castle-engine, image-to-pascal, sprite-sheet-to-x3d, and texture-font-to-pascal. This package suggests the gradle package. Gradle is only necessary if one wants to build Android applications, otherwise one can ignore that suggestion. Note that, in order to create Android applications, one will also need the Android SDK and NDK, and FPC cross-compiler, see https://github.com/castle-engine/castle-engine/wiki/Android.

To install the latest version of sprite-sheet-to-x3d in your favorite operating system just copy the sprite-sheet-to-x3d installation command from above and paste it into terminal. It will download and install the latest version of sprite-sheet-to-x3d 2026 package in your OS.